Exports use full-resolution sources.
Mobile preview uses reduced resolution and a 1× layout by default. Your project resolution and export quality are preserved. Large media and exports still depend on your browser and device memory.
Tap a clip to select it. Scroll mode lets you swipe the timeline; Move mode lets you drag clips and their trim edges. Enable Multi-select to tap several clips. Use the inspector for exact timing and lane placement.
Analyze the selected audio/video clip locally. Waveforms appear inside timeline clips. Detected beats are estimates; you can add a regular BPM grid instead.
Import subtitles as editable text clips on a dedicated lane. Export uses caption clips, or selected text clips if there are no caption clips.
Transcribe the selected audio/video clip in English with Whisper Tiny English. Recognition runs on your device. Downloading the model needs internet the first time (roughly 45 MB, plus the bundled recognition runtime on first use); your audio is never uploaded. CPU inference can take several minutes. Maximum 15 minutes per clip.
No local model folder selected. A model download requires the toggle below.
Creates an overlap and shifts following clips on this lane earlier. Undo restores the previous timing.
First we capture your timeline in real time, then encode it locally using FFmpeg WebAssembly. Keep this tab visible. Your media is never uploaded.
Local encoding is memory intensive. Start with shorter 720p projects. Auto prefers frame-by-frame WebCodecs export, using hardware acceleration when available. Compatibility export records real-time playback; overloaded devices can drop frames. The bundled encoder (~31 MB) loads only when you export. MKV downloads may need a player such as VLC.
Ready to render.
The crop uses source pixels. Apply it, then use Fit or Fill in the inspector.
JPEG/JPG and PNG import directly. HEIC/HEIF uses a bundled local decoder (the first image becomes a still). MOV and other video files that need conversion are normalized locally for browser playback. MP3 and WAV go into audio lanes. Speed changes audio pitch. Stills default to five seconds. Device storage and memory limits apply; this editor has no server fallback.
Use even dimensions up to 4096 × 4096. Larger canvases need more memory. Scale all existing visual clips proportionally with the canvas.
Save transparent artwork to your media library. Drag it onto any video lane.